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IAS > My Day > Posts > Impressive milestone by Second Life shows complexities and importance in the growth of virtual worlds in general
Impressive milestone by Second Life shows complexities and importance in the growth of virtual worlds in general
Check out Brian Solis' posting in the FutureWorks blog, PR 2.0, on the amazing milestone reached by Linden Labs this month. 
 
Second Life residents have transacted the equivalent of more than $1 billion  with each other while spending more than one billion hours in Second Life.  More highlights from the report from Linden Labs:
  • Second Life (SL) Residents spend an average of about 100 minutes inworld per visit.
  • SL residents create more than 250,000 new virtual goods every day – from clothing to vehicles to buildings to automatic language translators, and more.
  • More than 18 billion minutes of voice chat have been used in Second Life since voice was introduced in 2007; and, Approximately 1,250 text-based messages are sent every second in Second Life, and more than 600 million words are typed on an average dayThe total land area of Second Life is now equivalent to approximately two billion square meters – roughly the size of the state of Rhode Island. 
  • As the creator and original seller of all virtual land in Second Life, Linden Lab is not only the provider of the world's largest platform for user-generated virtual goods, but also a leading virtual goods vendor itself.

See more at the SL press release at http://lindenlab.com/pressroom/releases/22_09_09

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