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Alan Levine's wiki for faculty to learn about Web 2.0
One of my fav folks in Second Life is Alan Levine (aka CDB Barkley) of the New Media Consortium (see his blog about the NMC Campus in Second Life at http://sl.nmc.org/).  He's written a very simple wiki on how to start using Web 2.0 technologies in your classroom - it's chockful of great ideas! Check it out at
How Authentic Learning Is Transforming Higher Education
Another ELI working paper, edited by the EDUCAUSE Vice President, Diana Oblinger.
 
Approaches That Work: How Authentic Learning Is Transforming Higher Education
By Marilyn M. Lombardi
Edited by Diana G. Oblinger
ELI Paper 5: 2007
July 2007
Abstract
Authentic learning aligns well with the needs of today’s participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, helping them develop the higher-order thinking skills they may not acquire on their own. This second paper in the EDUCAUSE Learning Initiative’s authentic learning series presents case studies on how institutions have used technology to foster authentic learning and thus better meet learners’ needs.
Authentic Learning for the 21st Century
Hope you get a chance to read this - it provides a good context for the reason we should consider using virtual worlds for teaching/learning.
 
Authentic Learning for the 21st Century: An Overview
By Marilyn M. Lombardi
Edited by Diana G. Oblinger
ELI Paper 1: 2007 - find it at http://www.educause.edu/ir/library/pdf/ELI3009.pdf
May 2007
Abstract
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to offer students authentic learning experiences ranging from experimentation to real-world problem solving. This white paper explores what constitutes authentic learning, how technology supports it, what makes it effective, and why it is important.
Where is the learning happening?
One of the intriguing discussions going on in higher education is whether or not professors should be using public Web2.0 environments (such as Facebook, MySpace or Second Life) as a way to engage their students in learning. Personal experiences by faculty or staff who try out these environments on their own can be negative - does this mean it's no good?
 
Take a look at the comments associated with the Chronicle's article on using Twitter in an academic course setting.  http://chronicle.com/wiredcampus/index.php?id=2825&utm_source=wc&utm_medium=en
Shift Happens - Did You Know 2.0
This wonderful video ("Did You Know 2.0"; http://www.youtube.com/watch?v=pMcfrLYDm2U) and supporting wiki (http://shifthappens.wikispaces.com/) was passed along to me from Julie Johnson, UK College of Agriculture.   Thanks, Julie!
Grand Opening Celebration for UK island in Second Life - March 20

University of KY Island Celebrates Its Opening – in Real Life and Virtually

 

See the video (2 minutes):  http://www.youtube.com/watch?v=SbNSr81dTFI

Visit the website and more details:  http://ukisland.wordpress.com/

All times listed are Eastern.

 

University of KY Island in Second Life (SL), will celebrate its opening on Thursday, March 20, with tours, speakers, games and more. Second Life is a virtual world that allows people, through the free SL software, to create an avatar, buy property, create items for themselves or to sell to others, and interact with people from anywhere who participate in SL.

 

Events begin at 1pm with a welcome in the virtual WT Young Library followed by a talk by Second Life educator "Eloise Pasteur" (as she’s known in SL). Eloise, who in real life lives in England and holds a PhD in biology, has been working in Second Life since 2004. She has taught biology, numeracy, and literacy skills in SL, and regularly  supports students with learning difficulties. Her presentation may be viewed "in world" (in Second Life) or via projection in the Young Library Auditorium.

 

Immediately following her presentation, a panel will meet (in real life this time) in the Young Library Auditorium to discuss their current work in Second Life. Dr. Christopher Rice teaches PS 545 (American Political Thought) on the UKy island, and Dr. Tad Mutersbaugh teaches GEO 714 (Political Economy and Ethnographic Imagination 2008: Commodities and Realities) there. They will be joined by students in those classes.

 

At 3pm, or immediately following the panel, those attending in the Young Library will be treated to a tour of the island, and those who have avatars may join the tour in world. At 3:30, the games begin! Educational gamer “Jeremy Braver” has donated his game Windbag to the University of KY opening, and an island resident will be present to help players get started. Other games will be available as well, including a scavenger hunt in which the first three finishers will win Linden dollars (the currency of Second  Life).

 

From 3pm until 5pm, avatars are welcome to tour, play games, ask questions, explore the island and practice building in the UKy island “sandbox” area. At 4pm, avatars can attend an in world dance on the island, and in Young Library their real-life counterparts can go to the computer lab in Room B35 to dress up their avatars for the evening out and learn a little more about getting around in Second Life.

 

The event and University of KY island are sponsored by the Office of Undergraduate Education with support from the Teaching & Academic Support Center and from University of Kentucky Libraries.

U of Wash president interview on balancing research and undergraduate success
There's a great interview of Mark Emmert, president of the University of Washington (one of UK's benchmark institutions) about how his institution balances research priorities with the experience it offers undergraduates.  Beautifully stated points about the role of a large, public institution in providing all students (not a select few) with a rigorous learning experience in groundbreaking research along with the faculty... the work of the university.  "Yes, we're a powerhouse research institution, but we care about teaching."
 
Lots of virtual worlds to play in
Have you seen these videos of the various virtual worlds to play in?