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Facebook - good or bad?
Our own Jeff Cain who works in the College of Pharmacy has written a wonderful essay on the pros and cons of Facebook and MySpace for higher ed communities.  He urges faculty to consider the possibility of an ‘‘e-professionalism’’ concept and to talk with their students about their decisions in building online profiles - that their online personas may blend
into professional life.  He urges his readers to take on the responsibility for educating students about the risks of online social networking .  Take a look at his very balanced approach on this volatile issue:
 
Virtual worlds and virtual collaborations
As I spent the day interacting with folks who are frustrated with emails (who is sending them and who gets them), I find this blog entry by Surinder Kahai ("Leading Virtually: Leadership in the Digital Age," May 12, 2008) particularly potent.  He is following up on an earlier posting about the value of using IM or email for collaboration purposes.  In this posting, the author is also wondering about the role of casual social interactions that happen in face-to-face settings separately from the business of a meeting... how this can't/won't happen in the above forms of virtual collaborations.  However, in virtual worlds it might work - with physical manifestations of users inherent to a social networking setting - these "casual, unplanned conversations provide opportunities for organizational members to expand their network of contacts and their knowledge about other members. They enable gossip, which opens up channels that can be used for substantive work in the future. They are also important for socializing organizational members into an organization’s culture. In short, these casual, unplanned conversations are useful for facilitating work and social relationships in an organization. The researchers argue that such conversations are not possible in electronic media, such as electronic mail and discussion boards, because they (the electronic media) require planning or intent to communicate with someone, even if that someone is unknown or unplanned."  But in virtual worlds these conversations might be more readily enabled.   
 
Virtual Worlds - so many of them!
Wow, this video shows in nearly 7 minutes the really great variety in virtual worlds that are currently available to a multitude of Internet users.  Over 50 virtual worlds featured including:  Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza ...

"The Social 'Virtual' World's A Stage" - a film by Gary Hayes.  Check it out at:
Digital Storytelling as Scholarly Communication
In his commencement speech at the California Institute of Technology in June, Robert Krulwich talks about what we must admit is a conflict between popular means of communication and the sciences.  Check out the podcast of his interesting speech - he says with the anti-evolutionists have a great story to tell and that scientists ignore the power that comes with the combination of metaphor, story, and play.  Galileo's powerful storytelling was threatening to the power of the church because the populace was interested in reading his book.  "Scientists need to tell non-scientists stories..." - this does not mean that the scientific ideas are cheapened or simplified - it merely makes their implications strike us at deeper levels than a logical exposition of mere facts.
 
So, I'll give it a try with a group of first-year students this fall - digital storytelling of anthropological research.  It will be interesting to see how my students explore communities here at UK and in Second Life - the course is DSP110-002, "Between Shadow and Light: Co-mingling in Physical and Virtual Communities."